Computing/Entertainment/Media

Groups related to Media and Entertainment (e.g., audio, video, text, film, TV, radio, video games, virtual and augmented reality)

Event

CSUN Assistive Technology Conference 2026

The CSUN Assistive Technology Conference , hosted by the California State University, Northridge Center on Disabilities , is one of the largest and longest-running global events devoted to accessibility and assistive technology. They draws practitioners, researchers, developers, educators, advocates, corporate accessibility teams, and disability services professionals to share practical solutions…

Event

Assistive Technology Industry Association 2026 Conference

The Assistive Technology Industry Association (ATIA) Conference is a major meeting point for the assistive technology community, which brings together educators, researchers, vendors, and community advocates to share training, products, and practical strategies. For 2026, ATIA will meet in Orlando, Florida, at the Orlando World Center Marriott. The conference typically blends education sessions…

Event

M-Enabling Summit

The M-Enabling Summit 2025 is set for October 6–8 at the Crystal Gateway Marriott in Arlington, Virginia. Now in its 13th year, the event brings together leaders from tech, government, nonprofits, and advocacy groups to focus on digital accessibility and inclusion. This year’s theme, “Digital Accessibility Innovation — A Deep Dive into Next-Generation User Experiences,” speaks to new approaches to…

Event

MEDICA 2025 – World Forum for Medicine

MEDICA 2025 is a massive in-person trade show in Düsseldorf, Germany, known as the world’s largest event for medical technology, diagnostics, and healthcare innovation. The fair features 5,000+ exhibitors and tens of thousands of visitors from around the world. Attendees will be able to access an exhibit floor, innovation forums, expert-led talks, product pitches, and award ceremonies that…

Reports

WHO and ITU Launch Global Standard to Protect Gamers from Hearing Loss

The World Health Organization (WHO) and the International Telecommunication Union (ITU) have released the first global standard aimed at preventing hearing loss among gamers, especially for children and young adults. The standard targets both gaming hardware and software, encouraging features like volume limiters, safe listening alerts, and headphone safety modes to reduce long-term exposure to…

Discussion

#MakeYourVoiceHeard: Tell the FCC your experiences with the loudness of commercials on TV and streaming platforms

The Federal Communications Commission (FCC) is considering whether to update the Commercial Advertisement Loudness Mitigation (CALM) Act . The CALM Act requires commercials to have the same average volume as the programs they accompany. These rules apply to television broadcasters and other multichannel video programming providers. However, broadcast providers, unlike streaming platforms, must…

Discussion

Consumers’ experiences accessing customer service assistance in the communications industry.

The FCC released a Notice of Inquiry (NOI) seeking information about consumers’ experiences accessing customer service assistance in the communications industry. The NOI asks commenters to discuss ways to ensure that customer service for cable, satellite, voice, and internet providers is accessible, efficient, and informative. The NOI specifically seeks comment on the current state of customer…

Discussion

Consumers’ experiences accessing customer service assistance in the communications industry.

The FCC released a Notice of Inquiry (NOI) seeking information about consumers’ experiences accessing customer service assistance in the communications industry. The NOI asks commenters to discuss ways to ensure that customer service for cable, satellite, voice, and internet providers is accessible, efficient, and informative. The NOI specifically seeks comment on the current state of customer…

Discussion

Consumers’ experiences accessing customer service assistance in the communications industry.

The FCC released a Notice of Inquiry (NOI) seeking information about consumers’ experiences accessing customer service assistance in the communications industry. The NOI asks commenters to discuss ways to ensure that customer service for cable, satellite, voice, and internet providers is accessible, efficient, and informative. The NOI specifically seeks comment on the current state of customer…